Side by side

RoomSession lengthWhen you are paidBest first cash try
PointsOne valid declareWinner takes leftover points × the table valueAfter practice, if you want short rounds
DealsFixed number of dealsHighest chip stack at the endIf one bad hand should not end the night
Pool 101 / 201Until someone crosses the capLowest points among players still inIf you want a longer sitting

What does not change

Jokers still cannot sit inside a pure sequence. A wrong declare is still the penalty printed on that table. Drop cost, if the variant allows a drop, is still on the table card. Read that card the same way for all three rooms.

A practical order

Practice until Declare is not a guess. Then Points for speed. Move to Deals when you want chips to absorb a weak hand. Open Pool when you can sit through several rounds without chasing a cap. Product sheet: Indian Rummy. Hand walkthrough: How Indian Rummy works.

Can I switch rooms mid-session?

Leave the table first. Each room has its own buy-in. Chips from Deals do not carry into Pool.