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Doubles Carrom

Doubles Carrom on First Games is two versus two on one carrom board, with partners sitting opposite so each pair shares a colour and a score line. You still place a striker and pocket coins. You do not pocket against your partner. This page is that pairing. It is not a four-way mix where every seat hunts every other seat, and it is not the 2-seat solo hub room.

What this play is

This play is paired carrom. First Games seats four people around the square, locks opposite seats as a pair, and gives that pair one colour. When your partner pockets a white, if white is yours, that coin is the pair’s coin. The job is to clear the pair’s coins under the queen rule of that card, not to outscore your partner. It is not four-way mix, where four colours or four private scores fight. It is not 2-seat hub Carrom, where you have no partner. If the seat map shows four names and no pair braces, leave this page’s assumptions and sit mix on the hub.

What the table shows

Four baselines are occupied. The room card prints entry per seat, the pairing (north with south against east with west is the usual opposite sit), think time, and whether the pair shares one colour or shares a combined point line on two colours. Read who sits across from you before Take Seat. The pocket rule is the 4-seat rule from the hub: you shoot from your baseline, and corners near you are your shooting corners, but coins of the pair colour count for the pair no matter which partner pocketed them. Fee, seats, and clock stay on the card. This page will not invent a partner bonus.

How you win this round

The pair wins when the pair’s coins are cleared under the queen rule, or when the pair’s point line hits the target, as printed. Your personal pocket count is not a solo win. A partner who has been quiet can still win with you. A partner who has been hot does not get a private pot unless the card splits display only. The app pays the pair. Do not stand up because you personally pocketed six coins while three pair coins remain on your partner’s conscience; they are still your coins.

How a round starts

Coins pack in the centre. First strike may go to a nominated pair or to a random seat, then rotation runs around the square so partners do not shoot back to back. Opposite sit means after you shoot, an opponent shoots, then your partner, then the other opponent. You place the striker on your own groove, not on the partner’s. Opening break is one flick from the first seat. Partner coins are already the pair’s from pocket one.

Legal moves — and one that is not

A legal strike is the same placement-and-flick as hub Carrom, plus the pair colour rule: pocketing the pair colour is a pair pocket and usually grants that seat another strike, not the partner an extra strike out of turn. Leaving a setup for the partner is legal. Pocketing the queen for the pair is legal when the queen rule allows. Passing a chance to smash an opponent coin in order to leave the partner an angle is legal team play.

It is not legal to sit adjacent and call it doubles; adjacent is usually the other pair. It is not legal to shoot from the partner’s baseline. It is not legal to take the partner’s extra strike on their turn. It is not legal to count a partner pocket as opponent points because four-way mix trained you to steal. It is not legal to pocket the pair’s last coin and refuse the queen rule the card still applies to the pair. Hitting the partner’s remaining coin into a foul pocket on purpose is a pair wound, and the app will score it as whatever foul or own-pocket rule that card already uses, not as a joke.

How this round ends

The board ends when the pair meets the clear or point target. The finish pocket may be yours or the partner’s. There is no second finish for the other partner. Four-way mix would have ended on one seat; doubles ends on a pair line. Leave Seat by one partner often folds the pair; that is a finish the card treats as a loss, not as a 3-player mix continuation.

How the money is counted

The pot is four entries minus printed charge, paid to the winning pair and split as the strip shows. Example only: ₹12 sit, four seats, strip pays ₹44 to the pair after the printed charge, ₹22 each if it splits evenly. Partner pockets add to the same line. They do not create a side pot. Queen value, if any, lands on the pair line. Wallet follows the strip, not a chat IOU.

If you leave early or miss the tap

A foul on your strike hurts the pair line, not only your ego: returned coins are pair coins, lost extra strikes are lost pair tempo. Leave Seat folds the pair on many cards. Clock miss is a foul or passed strike for your seat while the partner waits. Disconnect of one partner does not let the other shoot twice unless the card prints a help-strike, which most will not. No rummy drop. The penalty is pair-wide.

Buttons on this screen

  • Place striker — Only on your opposite-pair baseline, not on the partner’s groove.
  • Strike — Your flick. Extra strike stays with this seat after a pair-colour pocket.
  • Pair brace — Highlights the player sitting across from you as the partner.
  • Pair score — One line for both of you. Partner pockets add here.
  • Leave Seat — Often folds both of you. Read the card before you treat it as a solo exit.

How to open it in First Games

  1. Open the Telegram channel t.me/cocorummy and download the APK posted there. Do not use a random file from search.
  2. Install on Android and finish mobile OTP.
  3. Tap the Skill tab, open the Carrom tile, then sit a Doubles room and read where partners sit on that card.

Do not mix this up with four-way mix

Four-way mix on the Carrom hub seats four people with private scores or private colours and lets every seat fight every other seat. Doubles locks opposite seats as a pair and shares the pocket line. A partner’s pocket is yours. In mix it would have been someone else’s. Do not hunt the person across from you. They are the partner.

One round, start to finish

You sit south at ₹12. The brace shows north as partner, east and west as the other pair. Your pair is white. East breaks, pockets nothing. You pocket one white from the south-west corner; extra strike is still yours, not north’s. You miss. West fouls the striker. North, your partner, pockets two whites and the queen, then covers with a white as the card required. Those points appear on the pair line, not on a north-only line. You later pocket the last whites from your corners. East still has blacks. The strip pays the pair. If you had treated north as an enemy because mix trained you to, you would have aimed at the wrong colour the whole board.

Where partners sit

Partners sit opposite, across the square, not in the chair beside you. North pairs with south. East pairs with west. That sit is what Doubles means on First Games. Adjacent chairs are opponents. If you take the seat next to a friend, you have sat against them. The pair brace on the seat map is the check; do not trust a living-room habit that sometimes pairs adjacent players. Opposite sit also sets the turn order: opponent, partner, opponent, you, so you never follow your partner immediately. Shooting toward a far pocket can still help the partner if that pocket is a legal pair pocket on this card, but in 4-seat geometry the far corners may belong to the opponent sides. Place the striker on your own groove only. The partner’s groove is their turn. If the card ever reprints an adjacent pairing, that reprint will be visible; this page’s unique rule is opposite. Sit down last if you need to see who already took north before you take south.

Whose points when a partner pockets

The pair’s points. A partner pocket of the pair colour adds to the shared score line, not to a personal column that later fights you. Queen cover by the partner is pair queen handling. A partner foul subtracts from the same shared line or restores pair coins. There is no steal. People from four-way mix watch the partner pocket three coins and feel robbed; they are not robbed; those coins were always the pair’s. The extra strike after that pocket stays with the partner’s seat, so you do not suddenly flick out of turn. If the strip later splits the pot, that split is a payout display, not proof the pockets were private. If you needed a private score, sit 2-seat hub Carrom or four-way mix. If you sat Doubles, cheer the opposite chair’s pocket as your own, because the app already did.

What wins Doubles Carrom?

The pair’s clear or point target on the room card. One partner’s personal pocket count is not a solo win.

Who is paid when the partner pockets the last coins?

The pair. The result strip splits or assigns as printed. Partner pockets were already on the shared line.

Is this four-way mix?

No. Mix fights every seat. Doubles sits partners opposite and shares one score line.

What is the easy seating mistake?

Sitting adjacent to a friend and thinking that is your partner. On this room the partner is the opposite chair.

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