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Team Ludo

Team Ludo on First Games seats four colours as two pairs on one board, and the race is won by the pair, not by the first single colour that looks ahead. You still roll, you still choose a token, and you still walk the printed track, but a partner sits opposite you and shares the finish line. This page is that 2v2 room. It is not a four-way free-for-all where every colour hunts every other colour.

What this play is

This play is a paired token race. First Games fills four yards, then locks two colours as side A and two as side B. You may see your partner’s tokens and you may see their rolls, but you do not drag their pieces on your turn unless the card prints a rare shared-move line. The job is to get the pair home under the rule that card prints: either both colours fully home, or the pair’s last remaining token, depending on that room. It is not 2-player Ludo with two empty yards. It is not classic four-player Ludo where capturing your neighbour is always a gift. Hitting a partner is the question this page answers, because that is the rule people import from a free-for-all and then lose the table on.

What the table shows

Four yards are occupied. The room card prints entry per seat, the pairing (often red with yellow against green with blue, or the pairing drawn on the card), and the turn clock. It also prints whether partner tokens are safe from each other, whether a pair wins only when all eight tokens of that pair are home, and whether a player who has already homed keeps rolling to help. Read those three money-and-seat lines plus the partner line before Take Seat. If the card does not name a partner, you are in a four-way free-for-all, which is the classic hub. The board drawing is the same cross. The pairing strip is what makes this table.

How you win this round

You win when your pair satisfies the home rule on the room card. On many Team Ludo rooms that means every token of both partner colours sits in home. On some rooms it means the pair’s tokens are all home or the opposing pair has no legal move left after a printed fold. A single colour homing four tokens is not enough if the partner still has a token in the yard and the card says the whole team must home. Do not stand up because your four look finished. Check the partner column. The app awards the pot to the pair, split or paid as that card prints, not to whichever of you crossed first as a solo.

How a round starts

All four colours begin in their yards. First roll may rotate from a nominated colour or from a die-off the card describes. Each player still needs the start number to exit their own tokens. You cannot spend your six to exit a partner token unless the card explicitly allows a help move. After exits, tokens share the outer track with the other pair and with your partner. Partner tokens occupying a cell may stack or may sit as a block, again as printed. The opening is four ordinary Ludo exits that then behave like two armies.

Legal moves — and one that is not

A legal turn is your roll spent on one of your tokens along your path. Capturing an opposing pair’s token on an ordinary cell is legal when captures are on. Moving past your partner, or stacking on a partner cell if the board allows stacks, is legal. Some rooms let you skip a capture on the opposing pair in order to rush home; that skip is legal if the number had another legal token. Passing is legal when no token of yours can use the number. Helping by blocking an opponent cell with your token, even if it slows you, is legal play.

Hitting a partner token is not legal when the card says partners are safe, which is the usual First Games pairing. The app will refuse the capture flash on that cell. It is not legal to move a partner’s token on your turn. It is not legal to enter the partner’s home column with your colour. It is not legal to claim the pot because your four tokens are home while the partner still needs two exits, if the card requires the whole team home. Forcing a partner capture because free-for-all Ludo taught you to hit everything is the reject this room is built to catch.

How this round ends

The round ends when a pair meets the home rule, or when the other pair leaves or times out under the card’s fold line. The finish is the last required token of that pair landing in its own home column. There is no rummy declare. There is no extra strike. The board freezes both pairs. If you homed first and your partner still had a token outside, play continues until that token homes or the card’s help-roll line says you may keep rolling for position. Read that line once so you do not Leave Seat on a false personal finish.

How the money is counted

The pot is the four entries minus the printed table charge, paid to the winning pair. Example only: four seats at ₹15 as the card showed that hour, and the result strip pays ₹54 to the pair after the printed charge, then splits ₹27 each if the card splits, or pays another split the strip shows. This page will not invent a 70/30 cut because a living-room team once used it. If one partner left early, the card says whether the remaining partner can still win for both or whether that pair folds. The wallet line follows the strip, not a side agreement typed in chat.

If you leave early or miss the tap

Leave Seat before the pair is finished and you fold your colour. The card prints whether that also folds the partner. Many team rooms treat one Leave as a pair loss, which is why you do not stand up after your own four are home. Miss the clock and the app auto-moves one of your tokens or skips you. Auto-move will not spend a partner token. A disconnect mid-help while your partner is one cell from home can cost the pair the pot. There is no rummy drop ladder. The penalty is the pair result on the strip.

Buttons on this screen

  • Roll — Your die only. Partner rolls on their own turn unless the card prints a help-roll after you have homed.
  • Token — Your colour’s pieces. Partner pieces highlight in a second tint so you do not tap them by habit.
  • Pair marker — Shows which two colours share the win. Read it before the first exit.
  • Capture flash — Lights on the opposing pair, not on a partner, when partners are safe.
  • Leave Seat — Often folds the pair. Check the card before you use it as a casual exit.

How to open it in First Games

  1. Open the Telegram channel t.me/cocorummy and download the APK posted there. Do not use a random file from search.
  2. Install on Android and finish mobile OTP.
  3. Tap the Skill tab, open the UONO Ludo tile, then sit a Team Ludo room and read how partners are paired on that card.

Do not mix this up with four-way free-for-all

Four-way free-for-all, the classic seating on ludo.html, lets every colour capture every other colour and pays the first colour to home four tokens. Team Ludo pays a pair and usually forbids hitting the partner. You can be first colour home and still lose if your partner is trapped. Do not import free-for-all hunting into a paired room. The board is shared. The score is not.

One round, start to finish

You sit green for ₹15. The card pairs you with blue against red and yellow. You exit two tokens while blue exits one. Red lands on your lead token; that token bounces to the yard because red is the other pair. You later land on a yellow token and send it back. You almost land on blue’s token sitting on an ordinary cell; the capture flash does not light, because partners are safe on this card, so you spend the five on another green token instead. Your four tokens reach home while blue still has one token four cells out. You do not Leave Seat. Blue rolls a four and homes. The pair strip pays. Red still had two tokens on the track. That is a team finish, not a solo finish, and the next pairing may seat you with a different colour.

Can you hit a partner

On First Games Team Ludo the default printed rule is no: partner tokens are safe from each other, the way a marked safe square is safe from everyone. The capture flash will not arm when your number lands on a partner cell. You may still occupy the same square if the room allows stacking, or you may be forced to take another token if stacking is off. Hitting a partner is the free-for-all habit, and it is the fastest way to be told the move is illegal. If a rare room prints that partner captures are on, that line will be on the card; this page will not assume it. Even then, sending a partner to the yard delays the pair’s home rule, which is usually a loss dressed as a joke. Treat the partner colour as an allied army you cannot shoot. You may block an opponent using a cell your partner also wanted, and that is still legal. You may not bounce the partner to speed your own four tokens. If you came from 2-player Ludo, there was no partner to hit. That muscle memory is what this unique rule exists to stop.

Must the whole team home

Usually yes. The room card is the last word, and most Team Ludo seats on First Games require every token of both partner colours in home before the pair is paid. Your personal four in home is a milestone, not the finish. The partner’s yard tokens still count against the pair. Some rooms let a player who has already homed keep rolling to block opponents; that is help, not a solo cash-out. A few rooms might print a first-colour bonus plus a pair bonus; if they do, both lines will be on the card, and this page will not invent the bonus. Do not Leave Seat when your home column fills. Do not assume second colour is decorative. The whole-team rule is why Team Ludo lasts longer than 2-player Ludo even though the track length is classic. If you wanted a solo finish on a full track, sit classic four-player or heads-up. If you sat a pair, stay until the second home column fills.

What counts as a win for the pair?

Whatever the room card prints, usually every token of both partner colours in home. One colour finishing four tokens is not enough on those rooms.

How is the pair paid?

The four entries minus the printed charge go to the winning pair, then split as the result strip shows. This page does not set a private split.

Is this the same as a four-way free-for-all?

No. Free-for-all pays one colour and lets you hit everyone. Team Ludo pays a pair and usually forbids hitting the partner.

What is the easy mistake after you have homed?

Leaving the seat because your four tokens look done. The partner may still need a start number. Many cards treat your leave as a pair fold.

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