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Crash round

Step crash

Step crash on First Games is a ladder round: you take one tile, the multiplier prints a new line, and you decide whether to take the next tile or stop. This is not the Aviator plane curve, where one number climbs until the plane leaves. An empty step ends the stake the way a crash ends a plane ticket, but you chose to request that step. The ladder card shows how many tiles are in view, how the multiplier grows, and where the stop key sits.

What this play is

This play is a crash-family arcade, not 13-card rummy and not a mines grid with hidden bombs, though it can feel like both. You stake, then you walk a visible path. Each safe tile adds to the multiplier shown for the next cash-out. You can stop after any safe tile. If the next tile is empty, the stake is gone. The empty tile is the crash of this game. You are not watching a plane you cannot steer. You are tapping for one more step. That tap is the whole loop.

What the table shows

The board shows a path or a row of tiles, a live multiplier, a go-forward key, and a stop key. The room card prints stake steps, whether tiles are shown as a short ladder or a longer track, and any timer to take the next step. Read those three. History, if printed, is past ending tiles, not a map of this path. Do not import Aviator's climbing chart onto this board. If you see a plane and no tiles, you opened Aviator. If you see a 5x5 grid of hidden cells, you opened Mines.

How you win this round

You win by stopping on a safe tile so the screen credits stake times the multiplier locked at that step. Standing on a safe tile without tapping stop is not yet a win if the card still requires the stop key. Taking one more tile and hitting empty is a loss even if the previous step looked fine. The legal win is the credit after stop. There is no declare and no show.

How a round starts

Stake from the ladder card. The first tile may already be in view or it may wait for your first tap; follow the panel. Do not tap forward until you have read the stop key location. The opening multiplier is usually near 1x before a safe step, then it prints a new figure after each safe tile. Your first decision is whether to take tile one. After a safe land, the next decision is stop or forward. That rhythm is the start of every step-crash round.

Legal moves — and one that is not

Legal moves are taking the next visible step, stopping on a safe tile, and sitting out after a credit or a loss. Example: you take three safe tiles, the panel shows a higher multiplier after the third, you tap stop, and wallet credits that line. That is a legal finish. You may stop after the first safe tile. You may keep going until the path offers no more tiles, if the card even has a last tile. Each forward tap is a new legal risk.

What is not legal is claiming an empty tile should reverse because you 'only wanted to see it'. You cannot skip a tile in the middle of the path. You cannot cash out at a plane-style live number that is still climbing between taps; this board updates per step, not per frame. You cannot treat a mines gem as a step-crash tile. Pressing stop after the empty tile has already printed does not recover the stake.

How this round ends

The round ends when you tap stop on a safe tile, when you hit an empty tile, or when a timer on the card auto-forwards or auto-stops, if such a timer exists. The finish key you should plan around is stop. Empty is the crash ending. After either ending, the path resets. Do not keep tapping a dead ladder.

How the money is counted

A stopped round pays stake times the multiplier printed for that step, minus any fee the ladder card shows. Example only: forty rupees stopped after two safe tiles at 1.80 would be seventy-two rupees gross if that is what the panel printed. An empty tile at the third step returns zero for the forty. This site will not call any step a quiet number. The panel after each land is the only figure that matters.

If you leave early or miss the tap

An empty step costs the whole stake. A missed stop while a timer auto-forwards can walk you onto empty without a second thought; that is still your round. Leaving the tile with a live path may let a timer act. There is no rummy drop. The penalty is binary: credited stop or lost stake. If the app closes, read the wallet on return. The screen is the record of whether stop landed.

Buttons on this screen

  • Forward — Requests the next tile. This is the risk key on step crash.
  • Stop — Locks the multiplier on the current safe tile and credits the stake.
  • Stake steps — Cash amounts this ladder card allows before the first tile.
  • Step multiplier — The figure printed after the last safe land. It does not climb between taps.
  • Path tiles — The visible ladder. Empty on the next land ends the stake.

How to open it in First Games

  1. Open the Telegram channel t.me/cocorummy and download the APK posted there. Do not use a random file from search.
  2. Install on Android and finish mobile OTP.
  3. Get the APK from t.me/cocorummy then install, finish OTP, then open the step-crash tile, not the Aviator plane curve.

Do not mix this up with Aviator plane curve

Aviator is one curve: the number rises until the plane leaves, and your job is to cash out on that moving figure. Step crash is a staircase: the number sits still until you take another tile. You can see that you are about to request more risk. You cannot see whether the next tile is empty, but you can see that you are the one asking for it. Do not play step crash with Aviator thumb habits, waiting for a curve that is not there. Do not play Aviator as if a forward key existed.

One round, start to finish

Open step crash. Stake forty rupees if that step exists. Tap forward once. If the tile is safe, read the new multiplier and find stop. Tap forward a second time. If safe, you now have a two-step line. Stop there for this walk-through so you see a credit. Start a second round with a smaller stake. Take one step, then take another, and this time let it go until an empty tile appears. That empty land is the crash of this game, not a plane flying away in the sky. Compare the two result rows. That is one full loop of step crash, from stake to stop and from stake to empty.

How each step adds multiplier

Each safe land replaces the printed multiplier with a new one for that step. The growth is not a smooth Aviator curve. It jumps when you land. The ladder card may show the next figure before you tap or only after you land; believe the panel, not a remembered sequence. Two safe tiles in a row are two separate adds. There is no hidden extra add for waiting. If you stop, you take the figure of the tile you are standing on, not the figure of a tile you did not request.

Empty step vs plane crash

An empty step is a tile that kills the stake when you land on it. A plane crash is the Aviator round ending while your stake is still flying, without you requesting a next tile. Both zero the ticket. The feel is different: empty happens on your forward tap, plane crash happens on a clock you do not tap. Do not say they are the same animation. If you want a path you walk, sit step crash. If you want a curve you exit, sit Aviator. Mines, by contrast, hides bombs on a grid; empty here is a ladder miss, not a gem flip.

How do I win a step-crash round?

Stop on a safe tile so the screen credits stake times that step's multiplier. An empty next tile is a loss.

How is the money counted?

Stake times the locked step multiplier after stop, minus any fee on the ladder card. Empty returns zero.

Is this the Aviator plane?

No. Aviator is a continuous climb until the plane leaves. Step crash updates only when you take a tile.

Can I skip a tile in the path?

No. Forward requests the next tile in order. Skipping is not a legal move on this ladder.

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