Card table
Points Rummy
Points Rummy on First Games is one 13-card deal. Each leftover point has a rupee value printed on the table card. The player who declares a valid hand first sits on zero; everyone else pays that rupee value times the unmatched points the table still counts. It is not Pool, where points pile up across many deals until a cap. Get the app from the Telegram channel, sit a Points room, and read the per-point rupee line before you tap Join.
What this play is
Points is the short Indian rummy seat. Two to six players, two decks plus printed jokers, thirteen cards each. You draw and discard until you can declare with at least two sequences, one of them pure (no joker). Then this deal is over. There is no second deal to recover a bad hand. Players who opened Pool 101 by habit will wait for a running total that never appears here.
What the table shows
The table card prints seats, the rupee value of one point, and the timer per turn. A toss or high-card pick sets who draws first. The closed pile sits face down; the open pile shows the last discard. A cut joker is drawn after the deal. Whatever drop values, wrong-declare cap, and point-to-rupee line this room uses are on that card and on the in-table rules panel. This page will not paste another site’s 20/40/80 as if they were First Games law.
How you win this round
Declare first with every card in valid groups, including one pure sequence and a second sequence. You then have zero points for the deal. Each opponent is scored on ungrouped cards, with the exceptions the rules panel prints (often a pure sequence is spared if they have one). Their points times the rupee value, minus any service line on the card, is what moves in the wallet after this single deal.
How a round starts
Cards shuffle. Each player receives thirteen. One card is cut as wild joker; all other cards of that rank are wild for this deal. The next card opens the discard. On your turn you take the open card or the closed top, then throw one card. You cannot throw the same card you just picked from open if the table blocks it. Sort into suits before you chase sets. Do not wait for a chip stack to survive a second deal; Points does not deal a second time.
Legal moves — and one that is not
A legal declare is two sequences, one pure, plus sets or extra sequences covering the rest. Example: 5-6-7 of hearts with no joker (pure), 9-10-J of spades with a joker as 10 (second sequence), and three kings of different suits. You discard one leftover to the finish slot and tap Declare. Drawing the open 4 because it completes a pure run is legal. Dropping before you have picked this turn is legal if the table still offers Drop.
Declaring with only one sequence, or with a “pure” run that uses a joker, is invalid. The table assigns the wrong-declare penalty the rules panel prints and the deal may continue without you as winner. Using two 7 of spades from two decks as a set is invalid; a set cannot repeat a suit. Declaring because Pool would let you live below 101 is not a Points action. There is no rebuy into the same Points deal.
How this round ends
On your turn, after you have a valid layout, discard to the finish slot and tap Declare. Opponents get a short window to group leftovers. Scores post, wallets move, the table closes. If nobody has declared and you are tired of the hand, Drop on a turn where you have not yet picked, if Drop is still offered. Consecutive missed timers can auto-drop you at the middle-drop cost the panel prints.
How the money is counted
Winner = 0 points. Loser points = unmatched cards, with the panel’s exceptions, often capped. Winnings for the declarer are (sum of opponents’ points) × (rupee per point on the table card), minus any printed rake. Example (fiction, not a house ladder): four opponents score 10, 20, 30 and 40 points at ₹2 a point. Gross 200 rupees before rake. If the panel caps a hand at 80, a 95-point mess still posts 80. Read the cap on this table; do not import another brand’s cap.
If you leave early or miss the tap
First drop, middle drop, and wrong declare each have printed point costs. Those points still multiply by the rupee value. Missing five turns, if the panel says so, is treated as a middle drop. Leaving the app mid-hand is the same as a drop. You cannot “wait for Pool” to wash the points; this table is already over.
Buttons on this screen
- Sort — Groups by suit so you can see a pure run instead of hunting across a mess.
- Draw closed / open — Closed is unknown; open is the last discard. Taking open tells the table what you need.
- Discard — Throws one card to the open pile. You must throw after a pick.
- Drop — Leaves this deal for the printed drop points, only if you have not picked this turn.
- Declare — Ends the deal if the layout is valid. Invalid declare costs the printed penalty.
How to open it in First Games
- Open the Telegram channel t.me/cocorummy and download the APK posted there. Do not use a random file from search.
- Install on Android and finish mobile OTP.
- Open Rummy, pick a Points table, read the rupee-per-point line on the table card before Join.
Do not mix this up with Pool Rummy
Pool keeps a running total until someone crosses 101 or 201 and drops out; several deals, one long table. Points is one deal, cash this hand, done. A 40-point mess in Pool is a bruise you can still play through. The same 40 points in Points is multiplied by this table’s rupee value and paid now. Do not sit Points to “grind down a pool.” Do not sit Pool expecting one declare to empty everyone else’s wallet in a single multiply.
One round, start to finish
Arjun in Jaipur sits a ₹2 Points table with five others. He is dealt a 4-5 of hearts, a loose king, and mixed junk. He draws closed, gets 6 of hearts, and now has a pure 4-5-6. He dumps the king. Two orbits later he completes 8-9-10 of clubs with a joker as 9, and a set of queens. He discards a leftover 2 to finish and declares. Opponents post 12, 28, 33, 40 and 18 points in this made-up deal. Sum 131 × ₹2 = ₹262 gross before the printed rake. The table closes. There is no deal two.
How leftover points become rupees this deal
Each unmatched card has a face value the rules panel lists: pip cards usually count their number, faces and often aces count ten, jokers in a valid group count zero. After a valid declare, only cards not in a group (and groups the panel does not spare) add up. That sum is the player’s points for this one deal. Multiply by the rupee-per-point printed on the table card. That product, not a pool thermometer, is what leaves the loser’s cash wallet. If you cannot read the rupee line, you are not ready to Join. Practice tables, if offered, use the same declare test with no rupee multiply.
Why a wrong declare is expensive on Points
On Pool you might survive a bad tap if you stay under the cap. On Points the invalid declare penalty is charged immediately at this table’s rupee value, and you do not get a heroic second deal to win it back at the same seat. The panel’s wrong-declare number — whatever it prints — is meant to stop “tap Declare to see if it works.” Finish the pure sequence first, then the second sequence, then sets. If two groups still look wrong, discard and wait a turn. The 30-second timer is not a reason to fire an unfinished hand.
Is Points the same as 101 Pool?
No. Points is one deal and a rupee multiply. Pool is many deals and a point cap. Different tiles.
Where is the rupee value of a point?
On the table card before you Join. If you cannot see it, do not sit.
Can I drop after I have picked this turn?
Usually no. Drop is offered when you have not yet picked. The rules panel on that table is the last word.
Where do I get the app?
Only from the Telegram channel t.me/cocorummy. Then open a Points table.
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