The problem
You wow at a joker-filled run and tap declare, but Wow Rummy wants three real connected ranks in one suit, so you get rejected and still sit with the same dirty run. That is the stuck minute: the stuffed wild, not a missing wow button. Indian card players who already know the pure-sequence rule still celebrate the wild too early here. The name wow is not a waiver.
Wow in the name is not an extra wild, and it is a rummy table with the same first check as other 13-card seats. The word will not bless a dirty run, and waiting for wow to override the reject wastes the next draw. A 777 spin will not override it either. Move the joker, then draw for the missing rank.
You hold 6 and 8 of hearts and plug the 7 with a joker, and that group can be a second sequence later, but it is not pure. You declare anyway because it looks connected, and the table reads a hole. The wow you felt was the wrong shape. Real 6-7-8 of hearts is the shape that counts.
You throw from the live suit to keep a pretty king, and the pure run needed that 5. Now you only have 6-7 and a wild, so you stuff the wild and get rejected. The stuck point started on the throw, then finished on the fake run. Keep the dull connector. Throw the dead-suit king.
How to play 13-card rummy starts with that pure sequence, and sets can wait. A second sequence can hold a joker after the pure run exists, and wow does not reverse that order. Beginners lose the first deal by celebrating the wild too early. Learn the real run first, then decorate the rest.
Do this
1. Build 4-5-6 of one suit, or 10-J-Q of one suit, with no joker in that run, because that is the wow that counts. Aces at the low end only if the table treats A-2-3 as a run, so read the printed order once and do not assume wow prints a special ace rule. Three real connected ranks in one suit is enough. Do not wait for a longer wow-looking run while a short clean one already sits there.
2. Put jokers in a second sequence or a set after the pure run exists, because wow does not mean every group may hold a wild. If you have only one run, it must be real ranks in one suit, so park the wild on three 9s or on a second suit-run that can legally hold it. The stuffed only-run is the usual reject. Move the wild before you tap declare.
3. If you have 6 and 8 of the same suit, draw for the 7 of that suit, and do not plug the hole with a wild and call it pure. Closed pile first unless the open card is that exact 7 of the same suit, and any other open card waits. A stuffed 6-joker-8 can be a second sequence later. It cannot be the pure sequence today.
4. Throw high cards from dead suits, and keep connectors in the pure suit, because a wow-looking king of a dead suit is still a leftover. A dull 4 in your live suit is how the run grows, and fun-looking throws are how the pure sequence dies. Live-suit middles are not junk. Dead-suit face cards are.
5. Draw closed by default, and take open only when it is the exact next rank in the pure suit or it finishes a second group after that run exists. Wow is not a reason to take every face card, so open kings that do not finish a set are bait. Beginners lose the first deal on that bait. Leave the bait until the pure run is real.
6. Declare only when the pure sequence is real and the rest of the thirteen cards sit in sequences and sets, because wow is the name, not a wild in the pure run. How to play rummy starts there, and if a singleton remains you are not ready. A leftover 2 still rejects. Park it or throw it before you tap.
7. If rejected, fix the pure run before you tap again: move the joker out of it, restore three connected ranks in one suit, then tap declare once. Spamming declare will not wow the table into accepting a hole. The name is not a second checker. The layout is.
8. Stay on this seat, because a 777 spin will not complete the 7 you need, and Teen Patti and Ludo King will not either. Finish the real run, then declare: that is the only wow Wow Rummy pays. Bank YONO will not fill the hole. Sit the thirteen until the pure sequence is real ranks.
Don't mix this up
Wow Rummy is 13-card rummy, so wow does not bless a dirty run and does not add an extra wild. How to play starts with a pure sequence of real ranks in one suit. Then you declare.
A pure sequence is three or more connected ranks in one suit with no joker in that run, and that is the first check. Wilds go in the second sequence or in a set after that. A stuffed only-run is the usual reject.
This seat is not Teen Patti, not Ludo King, not bank YONO, not a 777 spin, because pack, tokens, a bank login, and reels will not fill a 7. Close those tiles until the run is real. Then tap declare.
Royal-sounding and holy-sounding rummy names use the same first check, so the word on the tile is not a new pure-sequence rule. Wow is a title. The grouping is still 13-card rummy.
Related: How to Play Rummy West · How to handle a fast Rummy Bash table