One by one
Cobra Teen Patti
Cobra Teen Patti on First Games reveals your three cards one at a time, and after each reveal you may pack or pay to see the next. It is not classic, where you may look at all three at once when you tap seen. Indian card players who wait for the full picture before the first decision pay for two extra streets they could have left. This page is from which reveal you may pack, and how Blind Cobra differs from Cobra, versus seeing all three first.
What this play is
Cobra is Teen Patti dealt in slices. The first card opens, you pack or chaal. The second card opens, you pack or chaal. The third card opens, you pack, chaal, or, when two remain, show. Rank is still the six classic groups, but you often decide with one or two cards known. You do not draw replacements. You do not play rummy. The snake in the name is the slow reveal, not a different rank table. If all three of your cards are already face up to you at once, you sat classic seen, not this tile.
What the table shows
The felt shows one face-up hole card at a time, plus slots for the two still face down. After each open, Pack and Chaal light. A Cobra badge marks the tile. Blind Cobra, if offered as a mode, keeps even the first card hidden until a later street; read the mode line. Imran in Kolkata watches which slot flipped, because packing after a lone 2 is different from packing after 2 then ace. The room card prints the boot and whether this room is Cobra or Blind Cobra. Seat count is on that card. There is no discard pile.
How you win this round
Survive to a three-card hand that can win a show, or make others pack while you still have hidden cards they fear. Winning is the pot. You can win without ever seeing your third card if everyone else packed on street two. You can also pack on street one with a rag and save two chaals. The goal is not to open all three out of curiosity. Curiosity is a tax. Rank guesses with one card are weak; pack cheap rags early and stay with an ace or a possible pair that matches a later open.
How a round starts
Pay the boot the room card prints. Three cards are dealt face down. Street one opens card one to each live player, or only to seen players if the mode is mixed. Action left of dealer: pack or chaal on that single card. Then street two opens the second card for those who paid. Then street three. Do not tap Seen as if it would open all three at once unless the client actually does that; on Cobra, Seen may only mean you pay seen prices for the remaining streets. Read the first prompt. The start is boot, first flip, first decision.
Legal moves — and one that is not
Legal pack after the first card: you have seen a 4 of clubs and you leave. Legal chaal after the second card: you now hold 4-4, a made pair, and you stay. Legal show after the third card when two remain: both full hands compare. Legal Blind Cobra play: you pay street one without seeing even the first card, then you may look later at a higher price. All of those are on-menu. You may pack on street two even if you chaaled street one. Each street is a new chance to leave.
Opening all three at once by a classic Seen tap is not how this tile works if the client is true Cobra; do not hammer Seen hoping for a full peek. Discarding the first card to 'wait for a better cobra' is not legal. Skipping street two's chaal while keeping the cards is not legal; pay or pack. Demanding a show after only one card on a five-player felt is not legal. Treating Blind Cobra as Pot Blind is not legal; Pot Blind is a different tile about entering the pot unseen. Do not invent a house number for how many streets exist. There are three cards, so there are three reveals.
How this round ends
After the third card, finish is classic: packs or a two-player show of complete threes. If the pot already ended on street one because everyone packed except you, you win without seeing your own remaining cards, and some rooms even keep them closed. Then a new boot is collected from the room card and a new cobra starts at card one. Do not carry a half-open row into the next deal. The slots reset.
How the money is counted
Each street's chaal joins the pot with the boots. Packing on street one costs the boot plus that first chaal if you already paid it, or only the boot if you packed before chaaling, depending on whether the first decision was forced. Read the prompt. The room card prints the boot. Kolkata story rupees below are fictional. There is no extra cobra tax beyond the streets you pay. There is no spin figure. Showing after three cards uses the same show-cost idea as the show page.
If you leave early or miss the tap
Timer expiry on a cobra street packs you with cards still hidden; you do not get the next flip. That is the usual way people miss a made pair on card two. Leaving the app mid-reveal is a pack. First Games will not flip the remaining cards for a packed seat. Stay if you already like card one. If you do not like card one, pack before the timer rather than letting it pack you after a chaal you did not mean.
Buttons on this screen
- Next card — Flips the next hole card after you pay the street. You do not choose which slot; the client opens in order.
- Pack — Available after each reveal. Use it on a rag first card. Later streets cost more once you have already paid.
- Chaal — Pays this street to see the next card, or to stay after the third. The amount is printed on the turn.
- Blind Cobra toggle — If present, keeps even the first card hidden at a cheaper street price. Not the same as Pot Blind entry.
- Show — After the third card, when two remain, opens both complete hands. Pay the printed show cost.
How to open it in First Games
- Open the Telegram channel t.me/cocorummy and download the APK posted there. Do not use a random file from search.
- Install on Android and finish mobile OTP.
- On the Skill tab tap Cobra Teen Patti and read whether the room is Cobra or Blind Cobra, then read the boot on the room card.
Do not mix this up with seeing all three first
Classic seen opens all three cards before you decide the rest of the pot. Cobra makes you pay for each peek. A pair that looks obvious in classic is a surprise on cobra street two. Packing high card is easier in classic because you already know you have high card. On cobra you might chaal an ace and then catch two rags. If you wanted full information, sit classic and tap Seen. If you wanted sliced information, sit cobra. Pot Blind is another different rule: you must enter unseen, not slice the peeks. Do not mix those three information styles in your head on one street.
One round, start to finish
Imran sits five-handed in Kolkata. The room card prints the boot; five boots seed the pot. Street one opens his 7 of hearts. Two players pack 3s. He chaals, story money of seventy rupees. Street two opens 7 of spades. He has a pair of sevens with one card hidden. One more packs. He chaals seventy more in the story. Street three opens king of clubs: pair of sevens with a king. Two remain. The other has been cobra-chaaling an ace that became A-A-2, a pair of aces. Show costs the printed line, story money of one hundred forty rupees because both are seen. Pair of aces wins. Imran packed nothing after street two, which was correct given a made pair, and still lost the compare. Next cobra he packs a first-card 5. The slice that mattered was street one, not the show.
From which reveal you may pack
You may pack after the first card, after the second, and after the third, on your turn, whenever Pack is lit. You may not pack between other people's actions except when it becomes your turn. You may not pack before the first card unless Blind Cobra's first prompt allows a leave before any flip; most rooms force at least the boot, then show card one, then let you pack. After you pack, later cards do not open for you. After you stay, you will see the next card. There is no rule that you must reach three cards. Street-one packs are the cheapest way to leave a rag. Street-three packs are expensive because you already paid two chaals for curiosity. Count which flip you are on before you pride-chaal.
Blind cobra versus cobra
Cobra shows you card one for the first decision. Blind Cobra hides card one too, so street one is a true blind chaal or pack with zero information, then later streets may open cards one by one. Blind Cobra is cheaper per street while you remain unseen, and more dangerous, because you can pay into a 2-3-4 rag you never liked. Regular Cobra already showed you the 2 and you should have packed. If the room label says Blind Cobra, do not expect the first heart to be visible. If it says Cobra, do not pay extra to hide the first card; you already see it. Neither mode is Pot Blind, which is about remaining unseen to enter a pot, not about slicing peeks. Read the mode line on the room card with the boot.
Can I pack after only one card?
Yes, on your turn after that reveal, if Pack is lit. You do not have to buy the second and third cards.
Is Cobra the same as seeing all three in classic?
No. Classic seen shows three at once. Cobra sells each peek as a street. Sit classic if you want the full picture first.
What is Blind Cobra?
A mode that hides even the first card at a cheaper street price. It is not Pot Blind. Read the mode line on the room card.
Who may play Cobra on First Games?
Players aged 18 and over, where local law allows. A missed street timer packs you with cards still face down.
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